Inside the cozy but creepy world of VR sleep rooms

Lo-fi chill music was playing in the distance. Shooting stars sliced through the sparkling galaxy overhead. I was defying physics, hovering in space, on my back. Relaxed, I yawned and stretched, my fist punching a pillow that I had forgotten about.

I was, of course, not in space. Physically, I was on a chaise in my home. Virtually, I was in one of many “sleep rooms” on the virtual-reality platform VRChat—virtual spaces where people can relax, and even sleep, with their headsets on. VR sleep rooms are becoming popular among people who suffer from insomnia or loneliness, offering cozy enclaves where strangers can safely find relaxation and company—most of the time.

Each VR sleep room is created to induce calm. Some imitate beaches and campsites with bonfires, while others re-create hotel rooms or cabins. Soundtracks vary from relaxing beats to nature sounds to absolute silence, while lighting can range from neon disco balls to pitch-black darkness. The opportunity to sleep in groups can be particularly appealing to isolated or lonely people who want to feel less alone.

That’s the case for Mydia Garcia, who began social sleeping almost a year ago: “I’d go dancing [in VR] till 3 a.m., and I was tired but I didn’t want to leave VR or my friends.” Garcia and their friends would visit secluded worlds and then cuddle together, finding the experience therapeutic and bonding.

Likewise, Jeff Schwerd discovered sleep rooms during the pandemic and found an antidote to loneliness. He likes to snuggle with strangers and often uses full-body tracking, which allows avatars to move in sync with IRL bodies, to imitate the feeling of being cuddled and held. Schwerd says it makes him feel protected and so more able to sleep. He finds the atmosphere of sleep rooms relaxing, too.

“My favorite place to relax alone is this grassy hill with a campfire,” he says. “I like hearing the sound of the fire.”

The company is not the only reason people fall asleep in VR. Scott Davis uses VRChat sleep rooms multiple times a week to fight his insomnia. “It’s so much easier to sleep in VR for me, and it has helped me get sleep more reliably,” he says. “Normally, outside of VR, I need to be quite fatigued to fall asleep. But in VR, I can go and lie down and fall asleep faster, even if I’m not tired at first.”

It’s why he returns to sleep rooms. “I can feel confident that I am controlling my sleep as an insomniac,” Davis says.

That feeling of control is a huge reason why VR can have a therapeutic effect for people with insomnia, says Massimiliano de Zambotti, a neuroscientist who researches sleep at the nonprofit SRI International.

“If you have insomnia, you go to bed and your brain starts spinning. You have worries and ruminations and your heart is racing. You’re not relaxed and in an elevated state of arousal, which prevents you from falling asleep,” de Zambotti says. “Neuroscientifically, VR works because you can modulate the environment you are in, but you have an anchor to reality and can feel safe enough to fall asleep.”

The trouble is, what if the experience doesn’t make you feel that way?

Feeling safe is crucial for relaxation and sleep, even if you are alone in your own bed at home. 

I entered a sleep room one day and immediately heard the voice of a child in my ear. The kid, who had a robot avatar, tried and failed to engage me and a medieval knight in conversation. (My avatar was a stick of butter with a tiny top hat, because why not?) Exasperated, the robot floated over to the corner where about seven avatars were peacefully lying together, seemingly asleep. The child’s voice then taunted them: “I will kill you. I will literally kill you.”

It’s well known that the metaverse is full of underage users, and my journey through sleep rooms confirmed that kids pop up disturbingly often in these adult spaces. Another sleep room I visited was overrun with childlike voices speaking Spanish and French. I took an elevator up to a “roof” where I found a corner illuminated in red lights with plush, velvety couches. “Hi, I like your avi [avatar],” a kid’s voice said behind me. I swiveled around to find another robot avatar talking to what appeared to be a scarecrow. “I like yours too,” a man’s voice said. “Wanna cuddle?” The child floated away and I followed suit, unnerved.

Schwerd told me that he’d seen kids in sleep rooms, too. “You definitely get underage people being a nuisance,” he says. But he insisted that most sleep rooms were quiet and “respectful.” 

As I roamed around, I mostly found this to be true. Some sleep rooms I stumbled into were empty and silent. Others had avatars nestled against each other, fast asleep. Still others had groups of avatars huddled together, awake but quiet, some whispering, others just relaxing. I often felt the need to mutter “Excuse me” and tiptoe, forgetting that since I was a drifting stick of butter in a room full of avatars, few would hear me or care.

I couldn’t fall asleep in VR. I was extremely aware of my surroundings and found the headset on my face uncomfortable. But while I found some rooms to be disturbing, I did discover sleep rooms that were hushed and peaceful, places to simply sit and be. In the real world, I struggle to find quiet places to relax in, and if nothing else, virtual sleep rooms offered me space and time to lie back and stare at the stars.

The metaverse fashion stylists are here

When I met Jenni Svoboda, she was in the midst of designing a beanie with a melted cupcake top, sprinkles, and doughnuts for ears.

“It’s something you’d probably never wear in real life,” she said with a laugh. But Svoboda isn’t designing for the physical world. She’s designing for the metaverse. Svoboda is working in a burgeoning, if bizarre, new niche: fashion stylists who create or curate outfits for people in virtual spaces.

You can’t touch digital fabric, and if you’re not on virtual platforms like Decentraland and Roblox, you can’t even see these outfits. Nevertheless, metaverse stylists are increasingly being sought after as frequent users seek help dressing their avatars—often in experimental, wildly creative looks that defy personal expectations, societal standards, and sometimes even physics.

Most digital stylists balance their metaverse clients with real-world gigs. Michaela Leitz-Askalan, for example, runs a plus-size styling business in the real world but decided to start selling her services as a metaverse fashion stylist after hanging out in the 3D virtual world Decentraland, where her outfits got her compliments from strangers. 

Another stylist, British reality television fashion expert Gemma Sheppard, made the jump to styling people in digital spaces after her goddaughter asked her to buy a pair of $60 sparkly shoes for her Roblox avatar three Christmases ago. 

But not all metaverse stylists started out doing a real-world version of the job. Svoboda spends her days designing digital clothing and accessories on Roblox, where her unique fashion sense has made her an it-girl. People are lining up to pay to learn from her.

Being a metaverse fashion stylist isn’t currently a gig that can pay all the bills on its own. Leitz-Askalan says that metaverse styling accounts for about 20% of her income in a good month, and both she and Sheppard juggle multiple jobs in real life.

They say it’s still worth it, though, because the job offers the unique opportunity to work in a new medium and learn new skills. Leitz-Askalan launched her metaverse styling business a couple of years ago, meeting with clients on Discord, a chat platform popular with gamers. She designed lookbooks to help them dress their avatars on platforms like Decentraland, DressX, and Auroboros.

Her clients get an expertly curated outfit; she gets $49 in cryptocurrency. To Leitz-Askalan’s clients, it’s well worth the money. “People are like, ‘I want to try crazy things,’” she says. “And I love that.”

Svoboda is primarily a creator designing clothing and accessories for Roblox avatars, but she has begun to style clients’ avatars as well, and she’s meticulous about working out how to do it. 

“We have to trial-and-error it,” she says. Svoboda will often look through users’ history of outfits, ask who their favorite artists and influencers are, and then create looks that fit their aesthetic.

“People give me notes and I go into the [Roblox] catalogue and pick out stuff that represents them,” she says. Svoboda also helps people snag their favorite influencers’ outfits, creating detailed “what they wore” pages linking to products.

None of them say it out loud, but it’s likely that some stylists are at least partly attracted by the potential to jump into what’s potentially a very lucrative market early in the game. 

The metaverse fashion industry is growing rapidly, and companies like Roblox are already raking in hundreds of millions of dollars on digital clothes. In 2022, over 11.5 million creators made 62 million clothing and accessory items on Roblox alone. DressX, an online digital fashion marketplace, has raised $4.2 million in seed funding since its launch in 2020 and is one of a few brands Meta is working with to launch its own avatar fashion marketplace for its virtual platform, Horizon Worlds. And the world of haute couture is experimenting with independent metaverse projects after successful runs on other platforms, such as Gucci’s “vault” where people can browse exclusive digital fashions and play games.

Not all these outfits are pricey; indeed, many can be obtained for free. But there’s a growing market of super-exclusive outfits released in collaboration with designers that cost hundreds, even thousands, of dollars on Roblox, whose demographic veers young but is increasingly diverse in terms of age and socioeconomic status, according to the three stylists I spoke to.

If people can’t snag the stuff they want, a vibrant secondhand market exists: “In the metaverse, you can sell things for often greater prices than what you initially purchased them for,” says Sheppard, who has styled Charli XCX and the Grammys red carpet on Roblox. A perfect example is a Carolina Herrera Spring/Summer 2023 dress. The sunny, floral gown was modeled by Karlie Kloss in the designer’s New York Fashion Week showcase. Svoboda created a digital version of the dress with Herrera’s backing and Kloss promoted it, releasing the design for 500 Robux, or $5. The 432 units sold out in four hours; today, the dress is worth upwards of $5,000.

To the casual observer it can seem outlandish and even obscene to spend so much money on virtual clothes, but there are deeper reasons why people are hiring professionals to curate their outfits in the metaverse, says Sheppard. It’s all to do with experimenting in a safe, social space online. 

Leitz-Askalan agrees that the metaverse offers a chance for people to go totally wild with their avatars’ outfits. “Society tells you to look a certain way, but in the metaverse, you can be anything,” she says. Her clients are willing to try avant-garde, eccentric fashions that they might consider too risky or implausible to pull off in real life, she says. As a stylist, Leitz-Askalan loves that freedom, and she can’t help but contrast it with the experiences she has in the real world, where fashion is much more restricted and restrained.

People are even using virtual clothing to play with and blur gender boundaries or explore a side of themselves they might have previously felt was inaccessible. A few weeks ago, Leitz-Askalan met with a male client on Discord who gave her free rein to dress him in whatever she wanted, gender and conventions be damned. The result was an iridescent blue-winged fairy dress, with netted sleeves, a crown of roses twisted with blue vines, and lavender kitten heels. Her client didn’t expect it—and loved it. 

blue fairy inspired digital outfit with wings, matching shoes and necklace

MICHAELA LEITZ / CONFIDENCE-STYLE.COM

Svoboda, who is trans, says exploring digital fashion can also help people escape body dysmorphia and feelings of discomfort around their appearance. It allows people to focus purely on the clothes and how they look on a virtual platform. 

“When I’m working on a dress, it’s going to fit on the [avatar’s] body, no matter if they are a man or a woman, and that’s beautiful,” she says. “They can be a man, a woman, pre-op, post-op, whatever—it’s still going to be a dress, and it’s still going to fit them.” It’s a point that’s echoed by Leitz-Askalan, who often works with curvier or larger people who may have societally-driven insecurities about body image.

In theory, anyone can wear anything in the metaverse. Someone’s digital self doesn’t have to take human form or even have a body, allowing for expression that simply can’t exist in the physical world. Both Svodoba and Leitz-Askalan have styled non-human avatars, and it’s an area of experimentation that excites them both. People are realizing that in the metaverse, clothes don’t have to follow the rules. Want to be a centaur? Sure. How about a vampire with spidery legs? Why not!

That lack of restrictions is something Svoboda particularly enjoys. She describes her signature style as Barbie-core, Y2K, “fantasy pink.“ But when I called her, she was working on a completely different look for a client: “Sort of Zoe Saldana in Avatar, with blue skin—sci-fi.“